, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
: You may tap or untap another target permanent.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Choose one —• Return target permanent to its owner's hand.• Target creature gets -4/-4 until end of turn.• Creatures you control get +2/+0 until end of turn.
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)When Skullmulcher enters, draw a card for each creature it devoured.
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)When Tar Fiend enters, target player discards a card for each creature it devoured.
: Blood Cultist deals 1 damage to target creature.Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
, Exile two cards from your graveyard: Draw a card.If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.When there are no cards in your graveyard, you lose the game.