Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)When Caldera Hellion enters, it deals 3 damage to each creature.
When Oblivion Ring enters, exile another target nonland permanent.When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Choose one —• Return target permanent to its owner's hand.• Target creature gets -4/-4 until end of turn.• Creatures you control get +2/+0 until end of turn.
FlyingExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)When Tar Fiend enters, target player discards a card for each creature it devoured.
: Blood Cultist deals 1 damage to target creature.Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
, Exile two cards from your graveyard: Draw a card.If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.When there are no cards in your graveyard, you lose the game.
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn.