FlashWhen Briarhorn enters, target creature gets +3/+3 until end of turn.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.Return two target creatures to their owners' hands.
VigilanceWhen Sunrise Seeker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.): Draw a card.
FlyingEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Bone Shredder enters, destroy target nonartifact, nonblack creature.
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
FlyingIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant Mountain: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.