(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
FlyingWhenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Treetop Village enters tapped.: Add .: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
FlyingWhen Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.: Dragon creatures get +1/+1 until end of turn.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.): Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
As Conspiracy enters, choose a creature type.Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Imprint — When Knowledge Pool enters, each player exiles the top three cards of their library.Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.