Enchant creature you controlWhen Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
FlashWhen Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.Cycling (, Discard this card: Draw a card.)
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)