Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.Partner (You can have two commanders if both have partner.)
Destroy target tapped creature.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
This spell costs less to cast if it targets a blue permanent.This spell can't be countered.Torch Breath deals X damage to target creature or planeswalker.
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
FlyingWhen Doomsday Specter enters, return a blue or black creature you control to its owner's hand.Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may put target nonland permanent on top of its owner's library.
Choose one —• Destroy target artifact.• Target creature gets +1/+1 and gains trample until end of turn.• Remove two time counters from target permanent or suspended card.
When Jared Carthalion, True Heir enters, target opponent becomes the monarch. You can't become the monarch this turn.If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Enchant creatureEnchanted creature has ": This creature gets +1/+1 until end of turn."When enchanted creature dies, return that card to the battlefield under your control.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
When Borderland Explorer enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
Enchant creatureAt the beginning of your upkeep, put a +1/+1 counter on enchanted creature.When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
: Add one mana of any color.: Put a charge counter on Coalition Relic.At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.