Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.), : Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this creature enters, choose one —• Scry 2.• You gain 3 life.• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
+1: Return up to one target creature card from your graveyard to your hand.−3: Destroy target creature. Its controller loses 2 life.−7: Target opponent loses 2 life for each creature card in their graveyard.
: You may tap or untap another target permanent.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
+1: Draw a card, then discard a card.+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.