Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)Thran War Machine attacks each combat if able.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Trample
When Omenspeaker enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Fathom Seer is turned face up, draw two cards.
Bladewing's Thrall has flying as long as you control a Dragon.When a Dragon enters, you may return Bladewing's Thrall from your graveyard to the battlefield.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)Revolt — When Silkweaver Elite enters, if a permanent you controlled left the battlefield this turn, draw a card.
: Add . Put a stash counter on Glittering Stockpile., Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
: Viscerid Deepwalker gets +1/+0 until end of turn.Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)