When Oblivion Ring enters, exile another target nonland permanent.When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Target creature attacks this turn if able.
FlashWhen Shining Armor enters, attach it to target Knight you control.Equipped creature gets +0/+2 and has vigilance.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
Enchant creatureEnchanted creature gets +1/+1 and has vigilance.When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Kicker (You may pay an additional as you cast this spell.)HasteWhen Keldon Overseer enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
FlyingWhenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.