Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.Equip
Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)FlyingWhenever this creature mutates, draw a card.
Discard a card, then draw a card.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
FlyingWill of the council — When Custodi Squire enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.Damage can't be prevented this turn. Stomp deals 2 damage to any target.
When Tolsimir, Friend to Wolves enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
Target creature you control fights target creature you don't control.Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
When Oaken Brawler enters, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
: Add .: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.: Target Assembly-Worker creature gets +1/+1 until end of turn.
As Runed Halo enters, choose a card name.You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
When Lightform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Enchanted creature has flying and lifelink.