Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Sacrifice a creature: Regenerate Dimir House Guard.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
At the beginning of your upkeep, you lose 2 life.Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
TrampleWhenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchant creatureEnchanted creature gets +2/-1.Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
FlyingSuspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Target creature gets +3/+0 and gains haste until end of turn.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)