Solar Blast deals 3 damage to any target.Cycling (, Discard this card: Draw a card.)When you cycle Solar Blast, you may have it deal 1 damage to any target.
When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
FlashEnchant creatureEnchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures.Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.Partner (You can have two commanders if both have partner.)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
Whenever equipped creature attacks, it gains deathtouch until end of turn.Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Boonweaver Giant enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Kicker (You may pay an additional as you cast this spell.)When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens.As long as Keldon Strike Team entered this turn, creatures you control have haste.
When Elven Bow enters, you may pay . If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.Equipped creature gets +1/+2 and has reach.Equip
Choose one —• Counter target spell unless its controller pays .• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.