: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/2 blue Shapeshifter creature token with changeling.II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control...
Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a...
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color."), , Sacrifice another permanent: Flip a coin.
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying., , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
+1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
At the beginning of each player's upkeep, that player gains control of Risky Move.When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
FlyingMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Lieutenant — As long as you control your commander, other creatures you control have melee.
Nacatl War-Pride must be blocked by exactly one creature if able.Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.