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[4][G] Qasali Slingers

PLST#C17-33#N
ReachWhenever Qasali Slingers or another Cat you control enters, you may destroy target artifact or enchantment.

[rare] rare

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[1][W] Lion Sash

PLST#NEO-26#N
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

[rare] rare

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[1][G][U] The Bears of Littjara

PLST#KHM-205#N
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Create a 2/2 blue Shapeshifter creature token with changeling.II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control...

[rare] rare

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[3][R][G][W] Phabine, Boss's Confidant

PLST#NCC-9#N
Creature tokens you control have haste.Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a...

[mythic] mythic

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Copy

PLST#TOTJ-1#N
(This token can be used to represent a token that's a copy of a permanent.)

[common] common

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[1][R] Tavern Scoundrel - Foil

PLST#MH2-144#F
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color."), , Sacrifice another permanent: Flip a coin.

[common] common

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[W][W][W] The Book of Exalted Deeds

PLST#AFR-4#N
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying., , Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

[mythic] mythic

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[1][G] Nature's Lore

PLST#DMR-170#N
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

[uncommon] uncommon

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[2][U][R] Ral Zarek - Foil

PLST#DGM-94#F
+1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

[mythic] mythic

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[3][R][R][R] Risky Move

PLST#ONS-223#N
At the beginning of each player's upkeep, that player gains control of Risky Move.When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

[rare] rare

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[1][U] Geistwave

PLST#MID-56#N
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

[common] common

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[1][B] Demonic Gifts

PLST#KHM-84#N
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."

[common] common

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[2][W] Skyhunter Strike Force

PLST#ONC-21#N
FlyingMelee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Lieutenant — As long as you control your commander, other creatures you control have melee.

[rare] rare

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[3][G][G][G] Nacatl War-Pride

PLST#FUT-147#N
Nacatl War-Pride must be blocked by exactly one creature if able.Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.

[uncommon] uncommon

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Sea Gate

PLST#CLB-359#N
Sea Gate enters tapped.As Sea Gate enters, choose a color other than blue.: Add or one mana of the chosen color.

[common] common

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