LifelinkWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.Whenever an opponent casts their second spell each turn, draw a card.
VigilanceWhen Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
You may pay and tap four untapped creatures you control with flying rather than pay this spell's mana cost.Flying, lifelinkOther creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Changeling (This card is every creature type.): Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Destroy target artifact or enchantment.Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)This land enters tapped.: Add ., : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
This land enters tapped.: Add ., , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Creatures you control get +1/+0 until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When this creature enters or dies, create a 1/1 red Goblin creature token.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)As an additional cost to cast this spell, discard a card.Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Enchant creatureEnchanted creature gets +1/+1.When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.Enchant creatureEnchanted creature has base power and toughness 1/1.
As Throne of Eldraine enters, choose a color.: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color., : Draw two cards. Spend only mana of the chosen color to activate this ability.
Whenever a Goblin you control enters, you may put a quest counter on this enchantment.As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
You may discard a card. If you do, draw two cards.Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)