When this enchantment enters, create a 1/1 red Soldier creature token with haste.Whenever you cast a spell that targets only a single creature you control, create a 1/1 red Soldier creature token with haste, then copy that spell. The copy targets that token.
Up to three target creatures can't block this turn.Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
If you control two or more other lands, this land enters tapped.: Add .: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever a creature you control deals combat damage to a player, choose one —• Goad target creature that player controls.• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
(: Add .)This land enters tapped unless you control three or more other Mountains.When this land enters untapped, create a 1/1 red Dwarf creature token.
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
MenaceWhen this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
Target creature gets +2/+0 and gains first strike until end of turn.Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever an opponent loses life during your turn, if your speed is 1 or greater, increase your speed by 1. Max speed is 4. This ability triggers only once each turn.
Target creature gets +3/+0 and gains haste until end of turn.Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Start your engines!Other Goblins you control have haste.At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.Max speed — : Add for each Goblin you control.
When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
This creature gets +1/+0 for each artifact you control.Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")