Prevent all damage that sources of the color of your choice would deal this turn.Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flying, double strikeWhenever a creature you control deals combat damage to a player, you and that player each gain that much life.At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
Forsaken City doesn't untap during your untap step.At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.: Add one mana of any color.
Target player mills three cards.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
VigilanceWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield., : Return target creature you control to its owner's hand.
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.): Skithiryx, the Blight Dragon gains haste until end of turn.: Regenerate Skithiryx.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.