FlashMold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flying, double strikeWhenever a creature you control deals combat damage to a player, you and that player each gain that much life.At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Haste: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Target player mills three cards.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip
VigilanceWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield., : Return target creature you control to its owner's hand.