Enchant creatureWhen this Aura enters, tap enchanted creature and you become the monarch.Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
, Sacrifice this creature: Choose one —• Destroy target artifact.• Destroy target enchantment.• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
VigilanceIf a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Permanents entering don't cause abilities of permanents your opponents control to trigger.
FlyingSpells your opponents cast that target one or more commanders you control cost more to cast.Partner (You can have two commanders if both have partner.)
Choose one —• Create three 1/1 red Goblin creature tokens.• Creatures you control get +1/+1 and gain haste until end of turn.Entwine (Choose both if you pay the entwine cost.)
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Spells you cast with mana value 6 or greater have cascade.
This land enters tapped with two depletion counters on it., Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
Creatures you control have prowess.Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their...
Enchant landWhen this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Flash (You may cast this spell any time you could cast an instant.)When this creature enters, counter target activated ability. (Mana abilities can't be targeted.)Whenever you cast a spell, you may return this creature to its owner's hand.
Reach, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
FlashWhen this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
Devoid (This card has no color.)When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."Eldrazi you control have ": Add one mana of any color."Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Menace (This creature can't be blocked except by two or more creatures.)Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
This land enters tapped with two depletion counters on it., Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.