When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.When this enchantment enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Deathtouch, lifelinkBarrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary spells you cast cost less to cast.Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever this creature deals combat damage to a player, that player discards a card.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
TrampleWhenever you attack, choose one —• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Whenever a creature you control becomes blocked, you may return it to its owner's hand.Whenever one or more creatures you control deal combat damage to a player, draw a card.
: Add .Ferocious — : Add . Activate only if you control a creature with power 4 or greater.Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
FlyingAt the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)Untap each creature you control...
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.: Add one mana of any color.
: Add ., Sacrifice a creature: Add one mana of any color., , Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Soul of Eternity's power and toughness are each equal to your life total.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Creatures you control get +1/+0 until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
(Gain the next level as a sorcery to add its ability.)When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with...
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Whenever you gain life, put a +1/+1 counter on this creature.As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."