Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
DeathtouchWhenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.Exile Perch...
Jarad gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Choose one —• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.• Destroy target enchantment.• Exile any number of target players' graveyards.
Enchant creatureAs long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
When this creature enters, look at the top two cards of your library. Put one into your hand and the other into your graveyard.Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
MenaceCreatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Flying, vigilanceReturn target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Whenever a creature an opponent controls dies, you may pay . If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.: Regenerate target Zombie.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.When this enchantment enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Deathtouch, lifelinkBarrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
If a creature an opponent controls would die, exile it instead.At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary spells you cast cost less to cast.Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever this creature deals combat damage to a player, that player discards a card.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
TrampleWhenever you attack, choose one —• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Whenever a creature you control becomes blocked, you may return it to its owner's hand.Whenever one or more creatures you control deal combat damage to a player, draw a card.
: Add .Ferocious — : Add . Activate only if you control a creature with power 4 or greater.Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)