Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Green creature spells you cast cost less to cast.Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
This land enters tapped.: Add ., , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Imprint — When this creature enters, you may exile target nontoken creature.This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
This land enters tapped.: Add or .: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)Destroy target nonland permanent. Its controller creates two Treasure tokens.
FlyingWhenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Flying: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
FlyingWhenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana...
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
FlyingWhenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.Whenever another player casts a spell from anywhere other than their hand, draw a card.
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.)+1: Creatures in each sector can be blocked this turn only by creatures in the same sector.−1: Put a +1/+1 counter on each creature in the sector of your choice.−5:...