Put three +1/+1 counters on target creature.Fuse (You may cast one or both halves of this card from your hand.)Remove all +1/+1 counters from target creature you control. Draw that many cards.Fuse (You may cast one or both halves of this card from your hand.)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.): Untap target creature with a +1/+1 counter on it.
Flying, first strikeAt the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying.When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
Cast this spell only before the combat damage step.Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Landfall — Whenever a land you control enters, you may put a quest counter on Khalni Heart Expedition.Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Fortified land has indestructible.Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Vigilance: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
FlyingWhenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)