When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.When you attack with three or more creatures, transform Legion's Landing.(Transforms from Legion's Landing.): Add ., : Create a 1/1 white Vampire creature token with lifelink.
0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.−1: Each opponent loses 2 life and you gain 2 life.−2: Each opponent discards a card and you draw a card.
ChangelingWhenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
LifelinkWhenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.+2: Each player discards a card.−X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.−8:...
At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
Dark Depths enters with ten ice counters on it.: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Elves you control have ": Add ."+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.0: Create a 1/1 green Elf Warrior creature token.−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)