Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
FlyingAt the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)