Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Exile target creature, then roll a d20.1—9 | Its controller creates a 4/4 green Ox creature token.10—19 | Its controller creates a 2/2 green Boar creature token.20 | Its controller creates a 0/1 white Goat creature token.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
When Witchbane Orb enters, destroy all Curses attached to you.You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)