Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
Target creature gets +2/+2 until end of turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-23/3LEVEL 3+5/5Zulaport Enforcer can't be blocked except by black creatures.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Colossus of Sardia doesn't untap during your untap step.: Untap Colossus of Sardia. Activate only during your upkeep.
: Endling gains menace until end of turn.: Endling gains deathtouch until end of turn.: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.): Endling gets +1/-1 or -1/+1 until end of turn.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.): Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.Whenever you attack, you may pay . If you do, target creature can't be blocked this turn.
Enchant creature you controlWhen Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)Enchanted creature gets +0/+2.