When Labyrinth Guardian becomes the target of a spell, sacrifice it.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Sealock Monster can't attack unless defending player controls an Island.: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Discard your hand.II — Draw two cards.III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
When Journey to Nowhere enters, exile target creature.When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Phantom Tiger enters with two +1/+1 counters on it.If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Create three 2/2 black Zombie creature tokens.Cycling (, Discard this card: Draw a card.)When you cycle Stir the Sands, create a 2/2 black Zombie creature token.