Enchant creatureAs Pentarch Ward enters, choose a color.When Pentarch Ward enters, draw a card.Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Rift Bolt deals 3 damage to any target.Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Target player discards three cards.Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Climb Over — : Target Wall can't block this turn.Tie Up — , : Target creature doesn't untap during its controller's next untap step.Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)