Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Start your engines!Other Goblins you control have haste.At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.Max speed — : Add for each Goblin you control.
Green creature spells you cast cost less to cast.Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever an Equipment you control enters, you may draw a card.Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.Dauntless Dourbark has trample as long as you control another Treefolk.
Enchant artifact you controlAt the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sacrifice a creature: Put a charge counter on Spawning Pit., Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Enchant creatureAs long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)As long as enchanted creature is white, it gets +1/+1 and has flying.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Each player discards their hand, then draws seven cards.
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.−7: Search your library for up to three artifact cards with different names, put them onto the...
When Knight-Captain of Eos enters, create two 1/1 white Soldier creature tokens., Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
Play with the top card of your library revealed.You may play lands from the top of your library.Landfall — Whenever a land you control enters, you gain 1 life.