Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingWhenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Other blue creatures you control get +1/+1.: Target artifact creature becomes blue until end of turn.Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.: Draw a card, then discard a card.
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Wither (This deals damage to creatures in the form of -1/-1 counters.)Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.+2: Scry 1.−2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.