Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When this creature enters or dies, create a 1/1 red Goblin creature token.
Menace (This creature can't be blocked except by two or more creatures.)When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)As an additional cost to cast this spell, discard a card.Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Enchant creatureEnchanted creature gets +1/+1.When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.Enchant creatureEnchanted creature has base power and toughness 1/1.
As Throne of Eldraine enters, choose a color.: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color., : Draw two cards. Spend only mana of the chosen color to activate this ability.
Whenever a Goblin you control enters, you may put a quest counter on this enchantment.As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
You may discard a card. If you do, draw two cards.Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)