Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.Forecast — , Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
Enchant playerWhenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Enchant creatureEnchanted creature can't be blocked.Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it.Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.: Put a +1/+1 counter on Crystalline Crawler.
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
ReachIf a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order.Cycling (, Discard this card: Draw a card.)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.−3: Return target card from your graveyard to your hand.
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter dies, it deals 1 damage to each creature and each player.
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.• 3/1 Human Warrior with trample and haste.• 2/1 Human Cleric with lifelink and haste.• 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Signal Pest can't be blocked except by creatures with flying or reach.