: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Vigilance, reachAll creatures attack each combat if able.Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
Other Pirates you control get +1/+1.At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Beanstalk Giant's power and toughness are each equal to the number of lands you control.Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Other Plants and Treefolk you control get +2/+0.At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
Target creature gets -1/-1 until end of turn.Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Kicker Skyclave Shade can't block.If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells and Wizard spells you cast cost less to cast.
Haste: Another target creature with power 2 or less can't be blocked this turn., , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Whenever Goblin Assassin or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Create two 1/1 white Bird creature tokens with flying.Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Tovolar's Huntmaster enters, create two 2/2 green Wolf creature tokens.Daybound (If a player casts no spells during their own turn, it becomes night next turn.)Whenever Tovolar's Packleader enters or attacks, create two 2/2 green Wolf creature tokens.: Another target Wolf or Werewolf you control fights target creature you don't control.Nightbound (If...
HasteMyriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)