Devoid (This card has no color.): Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Enchant creatureEnchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.: Creatures you control get +1/+1 and gain vigilance until end of turn.
When Volo enters, create Volo's Journal, a legendary colorless Book artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal.", : Draw a card for each creature type noted for target permanent you control named Volo's Journal.Choose a Background
FlyingWhen Linvala enters, if an opponent has more life than you, you gain 5 life.When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Flying, ward Channel — , Discard this card: Return target card from your graveyard to your hand.Channel — , Discard this card: Return target creature to its owner's hand.
When this creature enters, put a +1/+1 counter on target creature.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
Whenever you attack, spells you cast from exile this turn cost less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.