Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target.
As Unclaimed Territory enters, choose a creature type.: Add .: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
: Target player mills a card. (They put the top card of their library into their graveyard.), , Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
: You may tap or untap another target permanent.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
Target creature gains double strike until end of turn.Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
FlyingDevour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)When Voracious Dragon enters, it deals damage to any target equal to twice the number of Goblins it devoured.
Double strikeEternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Enchant creatureEnchanted creature can't be blocked.Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target creature gets +1/+0 until end of turn and can't be blocked this turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
LifelinkInstant and sorcery spells you control have lifelink.: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.