Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Black creatures can't attack you.Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Whenever equipped creature attacks, double its power until end of turn.Equip Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
When Ranger of Eos enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Creature and enchantment spells you control can't be countered.: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)Whenever Jedit Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value.−2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.−4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
+2: Discard up to two cards, then draw that many cards.−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."Daretti, Scrap Savant...