TrampleCumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
Reach (This creature can block creatures with flying.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever another creature dies, each opponent loses 1 life.
Changeling (This card is every creature type.)HasteChampion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.III — Artifacts you control become artifact creatures with base power and...
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
When Tornado Elemental enters, it deals 6 damage to each creature with flying.You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)At the beginning of your upkeep, you get a poison counter.
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
As Sewer Nemesis enters, choose a player.Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.Whenever the chosen player casts a spell, that player mills a card.
HasteEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Avalanche Riders enters, destroy target land.
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card., Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
Target creature you control gains protection from the color of your choice until end of turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Protection from redElemental creatures you control get +1/+1.When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)