Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.Equip
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Spells you cast with mana value 6 or greater have cascade.
This land enters tapped with two depletion counters on it., Remove a depletion counter from this land: Add . If there are no depletion counters on this land, sacrifice it.
Creatures you control have prowess.Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their...
Enchant landWhen this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.