Target creature gets +1/+0 until end of turn and can't be blocked this turn.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
LifelinkInstant and sorcery spells you control have lifelink.: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
FlyingWhen Faerie Seer enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you control can attack as though they didn't have defender.: Untap target creature.
Players play with their hands revealed.If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
TrampleJokulmorder enters tapped.When Jokulmorder enters, sacrifice it unless you sacrifice five lands.Jokulmorder doesn't untap during your untap step.Whenever you play an Island, you may untap Jokulmorder.
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.−3: Return target card from your graveyard to your hand.
When Coveted Jewel enters, draw three cards.: Add three mana of any one color.Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter dies, it deals 1 damage to each creature and each player.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Counter target spell unless its controller pays .
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.• 3/1 Human Warrior with trample and haste.• 2/1 Human Cleric with lifelink and haste.• 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)Signal Pest can't be blocked except by creatures with flying or reach.
Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color."), , Sacrifice another permanent: Flip a coin.
Defender (This creature can't attack.)Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)