Lifelink (Damage dealt by this creature also causes you to gain that much life.)Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
, : Exile target creature you control., : Exile target creature you don't control.When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Hangarback Walker enters with X +1/+1 counters on it.When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker., : Put a +1/+1 counter on Hangarback Walker.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.Creatures you control get +1/+1 until end of turn.
FlyingDragonlord Ojutai has hexproof as long as it's untapped.Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Destroy all nontoken creatures.
When Contagion Clasp enters, put a -1/-1 counter on target creature., : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Each creature you control assigns combat damage equal to its toughness rather than its power.: Target creature with defender can attack this turn as though it didn't have defender.: Creatures you control get +0/+1 until end of turn.
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Draft Cogwork Librarian face up.As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.