FlyingAt the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.)(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)Untap each creature you control...
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.: Add one mana of any color.
: Add ., Sacrifice a creature: Add one mana of any color., , Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Soul of Eternity's power and toughness are each equal to your life total.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Creatures you control get +1/+0 until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
(Gain the next level as a sorcery to add its ability.)When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.: Level 2Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.: Level 3At the beginning of your end step, if you control a creature with...
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."