At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
, , Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Whenever equipped creature attacks, double its power until end of turn.Equip Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Enchant creatureAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
VigilanceFaeburrow Elder gets +1/+1 for each color among permanents you control.: For each color among permanents you control, add one mana of that color.
No more than one creature can attack The Eternal Wanderer each combat.+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.0: Create a 2/2 white Samurai creature token with double strike.−4: For each player, choose a creature that player controls....
LifelinkWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.Whenever an opponent casts their second spell each turn, draw a card.
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
, : Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.