Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Partner with Brallin, Skyshark RiderFlyingWhenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.: Target Human gains flying until end of turn.
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)DeathtouchWhenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
VigilanceWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield., : Return target creature you control to its owner's hand.
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target...
When Uro enters, sacrifice it unless it escaped.Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)