TrampleIf damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Partner with Brallin, Skyshark RiderFlyingWhenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life.: Target Human gains flying until end of turn.
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)DeathtouchWhenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
IndestructibleAs long as your devotion to white and black is less than seven, Athreos isn't a creature.Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
VigilanceWhenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield., : Return target creature you control to its owner's hand.
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target...