(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.III — Artifacts you control become artifact creatures with base power and...
Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
LifelinkCards in graveyards can't be the targets of spells or abilities.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)FlyingWhenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this...
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-32/4, : Copy target instant or sorcery spell. You may choose new targets for the copy.LEVEL 4+2/5, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Flying, hasteAt the beginning of the end step, sacrifice Hell's Thunder.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Scrapwork Mutt enters, you may discard a card. If you do, draw a card.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
Wandering Fumarole enters tapped.: Add or .: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.
As Sewer Nemesis enters, choose a player.Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.Whenever the chosen player casts a spell, that player mills a card.
Flying, deathtouch, lifelinkOther creatures you control with flying get +1/+0.Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
HasteEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Avalanche Riders enters, destroy target land.
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.You may spend mana as though it were mana of any color to cast planeswalker spells.
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.