TrampleWhenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.Discard a land card: Borborygmos Enraged deals 3 damage to any target.
You may have Rhox assign its combat damage as though it weren't blocked.: Regenerate Rhox. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.• 3/1 Human Warrior with trample and haste.• 2/1 Human Cleric with lifelink and haste.• 1/2 Human Rogue with haste and "When this creature enters, it deals 1 damage to any target."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
MenaceWhen Ruin Grinder dies, each player may discard their hand and draw seven cards.Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.): Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.Equip
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
When Witchbane Orb enters, destroy all Curses attached to you.You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
During your turn, creature tokens you control get +1/+4.: Create a 1/1 white Soldier creature token.Partner (You can have two commanders if both have partner.)
+2: Put a +1/+1 counter on each of up to two target creatures.−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.