FlyingWhenever Dromar, the Banisher deals combat damage to a player, you may pay . If you do, choose a color, then return all creatures of that color to their owners' hands.
As Gauntlet of Power enters, choose a color.Creatures of the chosen color get +1/+1.Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Enchant playerWhenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
HasteUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
(Gain the next level as a sorcery to add its ability.)You have no maximum hand size.: Level 2When this Class becomes level 2, draw two cards.: Level 3Whenever you draw a card, put a +1/+1 counter on target creature you control.
: Creatures you control get +1/+0 and gain haste until end of turn.When Cavalier of Flame enters, discard any number of cards, then draw that many cards.When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.