Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each opponent sacrifices a creature or planeswalker of their choice.II — Each opponent discards a card.III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
+2: Put a +1/+1 counter on each of up to two target creatures.−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.III — Return all tapped creatures to their owners' hands.
Haste, : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Enchant instant card in a graveyardWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Creatures you control have vigilance.+1: You gain 3 life.−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.Aftermath (Cast this spell only from your graveyard. Then exile it.)Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
MenaceWhenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.Partner (You can have two commanders if both have partner.)
HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Other Plants and Treefolk you control get +2/+0.At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.