: Add . Cabal Pit deals 1 damage to you.Threshold — , , Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards., : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.Flying, lifelinkWhenever a player casts a spell, they lose 2 life.
When Plaza of Harmony enters, if you control two or more Gates, you gain 3 life.: Add .: Add one mana of any type that a Gate you control could produce.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)This land enters tapped.: Add ., : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Creatures you control get +1/+0 until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost less to cast for each experience counter you have.