You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target...
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhenever enchanted creature deals damage to an opponent, you may draw a card.
FlyingWhenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent.Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
FlashMold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
When Uro enters, sacrifice it unless it escaped.Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
When Contagion Engine enters, put a -1/-1 counter on each creature target player controls., : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Flying, hasteWhenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
Target player mills three cards.Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)