FlyingAs long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.
Enchant creature: Untap enchanted creature.: Enchanted creature gains flying until end of turn.: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.): Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Haste: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
FlashMold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.Destroy up to two target artifacts and/or enchantments.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhenever enchanted creature deals damage to an opponent, you may draw a card.
+2: Create two 0/1 black Thrull creature tokens.+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.Tevesh Szat, Doom of Fools can be your...
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchant creature card in a graveyardWhen Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that...
Flying, hasteWhenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.Treasures you control have ", Sacrifice this artifact: Add two mana of any one color."
FlyingWhenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent.Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Haste: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.Equip
TrampleKalonian Hydra enters with four +1/+1 counters on it.Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
If one or more tokens would be created, twice that many of those tokens are created instead.If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
Kicker (You may pay an additional as you cast this spell.)Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
+1: Draw a card. At the beginning of the next end step, untap up to two lands.−3: Put target nonland permanent into its owner's library third from the top.−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
FlashThis spell costs less to cast for each attacking creature you control.When Embercleave enters, attach it to target creature you control.Equipped creature gets +1/+1 and has double strike and trample.Equip
Counter target instant or sorcery spell unless its controller pays .Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)